Cartooning and Animation with Flash MX
By Nathan Mazur
Running Time: 3 hours, 19 minutes
Overview
Watch
as Flash MX guru Nathan Mazur walks you through the basics of creating cartoons
in Flash MX. This flash tutorial series walks you through the
basics of character creation and animation.
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Detailed Video Descriptions
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(click on linked titles to watch excerpts from the video series) |
1
- Intro (Running Time: 00:24)
Nathan
gives a brief overview of the flash tutorial series and what to expect from
his take on Cartooning and Animation in Flash MX.
2
- Drawing Your Character with Flash MX (Running Time: 17:27)
This video concentrates on the various tools within Flash
that one can use to draw and how each of them can affect the overall file size.
Nathan uses an aardvark character as an example to demonstrate these tools and
the many methods of drawing within Flash. (Includes the following files used in
the video: aardvark.jpg, aardvark_sketch.fla, aardvark_LineArt.fla)
3
- Using Symbols (Running Time: 04:56)
Learn how to create symbols and their benefits with regards
to keeping the file size low and saving precious work time.
4
- Building Your Character (Running Time: 44:11)
In this video, Nathan uses the tools, principles, and
methods learned thus far to finish creating the aardvark character. (Includes
the following file: aardvark_LineArt.fla)
5
- Color Your Character (Running Time: 40:55)
With the lines drawn and symbols created, Nathan uses the
various tools Flash provides to add color to the aardvark character. (Includes
the following file: aardvark_colored.fla)
6
- Flash Animation Basics (Running Time: 25:33)
With
this flash tutorial video, Nathan demonstrates the basic methods of animating
with Flash MX. He uses the example of a housefly buzzing across screen
for this introduction. (Includes the following files used in the video: fly.fla,
fly_finished.fla)
7
- Timing, Squash and Stretch (Running Time: 13:56)
Realistic
movement, along with the illusion of weight and volume are the building blocks
of good animation.
Nathan uses
the classic “bouncing ball exercise” to demonstrate these properties. (Includes
the
following files used in the video: bouncingball.fla, bouncingball_finished.fla)
8
- Creating a Walk Cycle (Running Time: 37:11)
Remember
that aardvark? Well he’s
back and ready to spring into action! In this video, Nathan guides you through
a standard
character walk
cycle. (Includes the following file: aardvark_walkcycle.fla)
9
- Implementing the Walk Cycle (Running Time: 09:09)
Now that you know how to create a walk cycle, Nathan shows
you how to place the walking character into a scene and make it work. (Includes
the following file: aardvark_walking_bckgrnd_moving.fla)
10
- Implementing the Walk Cycle Part II (Running Time: 05:53)
In the last video of this series, Nathan demonstrates a
slightly more complicated, albeit necessary method of making your character walk
across the scene. (Includes the following file:
aardvark_walking_bckgrnd_stationary.fla)
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and Animation With Flash MX Training/Mentoring
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and animations for
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