Introduction to Flash CS3

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Introduction to Flash CS3

Introduction to Flash CS3

By Craig Campbell

Running Time: 9 hours, 28 minutes
Click here for Introduction to Flash 8
Click here for Introduction to Flash MX2004


Overview

In this introductory foray into the world of Flash, trainer Craig Campbell will equip you with all the basic skills and techniques that will get you started with this amazing program. In this series, you.ll learn the basics of drawing, animating, programming with Actionscript, and building basic website navigation in Flash.

Detailed Video Descriptions

  1 - Introduction (Running Time - 1:43)


Section 1 - The Flash Environment

 

  2 - Flash File Formats (Running Time - 2:14)
If you’re working with Flash for the first time, there are a couple of file formats that you’ll need to be familiar with. In this video, Craig discusses the basics behind .fla files and .swf files.


  3 - The Welcome Screen (Running Time - 6:51)
The Welcome Screen is the screen that shows up by default when Flash is opened. In this video, Craig will take you on a quick tour of all the options available on this screen.


  4 - The Flash Workspace (Running Time - 5:50)
In this video, Craig walks you through the Flash working environment.


  5 - Panels and Panel Sets (Running Time - 6:30)
When working with Flash, it’s crucial to understand how to use the panels in the Flash workspace, and in this video, Craig will show you how to deal with panels and how to customize your layout..


  6 - Saving Your Panel Layout (Running Time - 7:09)
Customizing your panel layout does you no good if there’s no way to hold onto those changes, so in this video, Craig shows you how to save, load, and manage your panel layouts in Flash.


Section 2 - Drawing in Flash

 

  7 - The Tools Panel (Running Time - 6:21)
The Tools Panel is going to be one of the most often used panels in Flash. In this introduction to a series of lessons on using the drawing tools, Craig explains the tools panel and shows you how you can customize it.


  8 - The Rectangle Tool (Running Time - 13:25)
The rectangle tool, as its name suggests, allows you to draw rectangles and squares in Flash. In this video, Craig will show you how to use this tool, which contains a few new features.


  9 - The Oval Tool (Running Time - 4:26)
In this video, Craig shows you how to draw ovals, circles, pie shapes, and donut shapes using the oval tool and its various options.


  10 - The Rectangle Primitive Tool (Running Time - 3:00)
The rectangle primitive tool allows you to draw a special kind of rectangle that allows you to change the corner roundness options even after the shape has been drawn.


  11 - The Oval Primitive Tool (Running Time - 2:02)
Similar to the rectangle primitive tool, the oval primitive tool allows you to create an oval with a starting angle, an ending angle, and an inner radius that can be modified even after the shape is drawn.


  12 - The PolyStar Tool (Running Time - 5:10)
The PolyStar tool in Flash is used to make polygons with a specified number of sides and stars with a specified number of points.


  13 - The Line Tool (Running Time - 3:37)
In this video, Craig demonstrates the line tool, which allows you to draw straight lines in Flash.


  14 - The Pencil Tool (Running Time - 4:10)
The pencil tool is a freehand drawing tool that uses stroke color and stroke properties.


  15 - The Brush Tool (Running Time - 2:45)
The brush tool is similar to the pencil tool in that it’s a freehand drawing tool, but the brush tool paints using the fill color.


  16 - Brush Mode (Running Time - 4:43)
When using the brush tool, there are several options available that allow you to paint selectively over shapes on the stage. In this video, Craig will demonstrate each of these options.


  17 - The Pen Tool (Running Time - 4:31)
The pen tool allows you to draw lines and shapes with the use of anchor points and bezier curves. In this video, Craig demonstrates this complicated tool.


  18 - The Eraser Tool (Running Time - 4:41)
In this video, Craig demonstrates the eraser tool and the various options associated with it.


  19 - Object Drawing Mode (Running Time - 6:33)
Object drawing mode allows you to draw shapes that are automatically grouped as soon as they’re drawn. This allows you to draw multiple shapes on the stage without worrying about them interfering with each other.


Section 3 - Modifying Shapes

 

  20 - The Selection Tool (Running Time - 5:04)
In this video, Craig explains and demonstrates the selection tool in Flash.


  21 - Selection Tool Shape Modification (Running Time - 5:07)
In this video, Craig shows you a few different ways that you can modify shapes using the selection tool.


  22 - The SubSelection Tool (Running Time - 5:09)
The subselection tool allows you to select and modify anchor points and curves in any given shape, giving you the power to fine-tune the shape.


  23 - Anchor Point Tools (Running Time - 4:42)
The anchor point tools, located under the Pen Tool, allow you to add new anchor points to a shape, delete anchor points, and convert anchor points from corners to curves and vice versa.


  24 - The Lasso Tool (Running Time - 5:04)
The lasso tool is a freeform selection tool, and in this video, Craig will show you how to use it.


  25 - The Free Transform Tool (Running Time - 8:25)
The Free Transform Tool allows you to resize, distort, and skew your shapes in a number of different ways.


  26 - Dimension and Location (Running Time - 3:23)
In this video, Craig demonstrates how to change the size and location of an object using the properties panel.


  27 - The Transform Panel (Running Time - 6:23)
The transform panel allows you to resize, rotate, and skew your shapes using percentages and degrees.


  28 - The Align Panel (Running Time - 8:35)
The Align Panel provides the functionality to align and distribute objects as well as to match size.


  29 - Intersecting Shapes (Running Time - 8:21)
When dealing with raw shapes, it’s important to understand how separate shapes interact with each other. In this video, Craig demonstrates how the intersections of shapes and lines can work against you and how you can use them to work for you in creating more complex shapes.


  30 - Converting Strokes to Fills (Running Time - 5:03)
Sometimes you may need the strokes of your shapes to behave as fills, and in this video, Craig will show you how to accomplish this.


  31 - View Options (Running Time - 5:27)
In this video, Craig discusses various tools, options, and shortcuts for zooming in and out and panning around on the stage.


  32 - The Color Picker (Running Time - 4:09)
In this video, Craig goes a little more in depth on the color picker located on the toolbar and in the properties panel.


  33 - The Color Swatches Panel (Running Time - 4:58)
The color swatches panel is similar to the color picker, but with some extra functionality that Craig will teach you about in this video.


  34 - The Paint Bucket Tool (Running Time - 5:41)
The paint bucket tool allows you to add and alter fills for shapes


  35 - The Ink Bottle Tool (Running Time - 3:04)
The ink bottle tool allows you to add and alter strokes for shapes.


  36 - The Eye Dropper Tool (Running Time - 2:13)
The eyedropper tool allows you to select colors from objects on the stage and apply those colors to other objects.


  37 - Gradients (Running Time - 6:15)
A gradient is a special kind of fill that fades from one color to another. In this video, Craig will show you how to create gradients in Flash using the Color Panel.


  38 - Transforming Gradients (Running Time - 6:26)
In this video, Craig shows you a few different options for customizing and transforming your gradients using the Color Panel and the Gradient Transform Tool.


  39 - Layers (Running Time - 10:36)
Layers allow you to separate your content into managable stacks, and in this video, Craig will demonstrate how to create, rename, delete, and group layers together in the Flash timeline.


  40 - The Text Tool (Running Time - 8:48)
In this video, Craig demonstrates the basics of using the Text Tool in Flash to create static text fields.


  41 - Drawing Techniques (Running Time - 12:29)
In this video, Craig puts the drawing tools to use and shows you how to create a glossy, reflective button in Flash.


  42 - Importing Images (Running Time - 3:53)
Importing images into Flash is a very simple operation, and in this video, Craig will show you how it’s done.


  43 - Masks (Running Time - 8:45)
A mask allows you to conceal and reveal selected parts of a layer, and in this video, Craig will unlock the mystery behind creating and using masks.


  44 - Bitmap Fills (Running Time - 4:27)
Flash allows you to use bitmap images to fill your shapes, and in this video, Craig will show you how.


Section 4 - Animating with Flash

 

  45 - The Timeline (Running Time - 5:43)
Understanding how the timeline works is crucial if you ever want to do anything more than just draw pictures in Flash. In this video, Craig will give an overview of how the timeline works and how frames and frame rates work.


  46 - Frames and Keyframes (Running Time - 6:38)
Understanding frames and keyframes is a crucial prerequisite to animating in Flash, and in this video, Craig will explain the basics of working with frames in the timeline.


  47 - Frame-by-Frame Animation (Running Time - 8:09)
In this video, Craig demonstrates how to create an animation one frame at a time in Flash.


  48 - Onion Skinning (Running Time - 6:59)
Onion skinning allows you to see outlines of the keyframes that occur before and after the keyframe you’re working on, so that you can get a better idea of where an animated object needs to be place in the current frame.


  49 - Editing Multiple Frames (Running Time - 4:35)
If you need to shift the position of an entire animation on the stage, it can pose quite a problem. Well, that’s why Flash has an option for editing multiple frames at once.


  50 - Motion Tweens (Running Time - 5:42)
Using motion tweens, you can create the beginning and ending states of an animation, and Flash will fill in all of the “in between” frames for you.


  51 - Easing (Running Time - 6:34)
Easing is a way of varying the speed of your animation by starting off slow and speeding up or vice versa. You’ll also learn some custom easing techniques which allow you to fine tune the speeds of your animations.


  52 - Motion Guides (Running Time - 7:47)
Motion guides allow you to very easily create animations that follow a path.


  53 - Practical Easing (Running Time - 4:48)
In this video, Craig applies easing to a bouncing ball animation in order to demonstrate the practical uses of easing.


  54 - Rotating Along a Path (Running Time - 10:44)
In this video, Craig will show you how to set up your motion guide so that when the shape that’s following the guide is animated, it will automatically rotate so that it’s always facing in the direction it’s moving.


  55 - Shape Tweens (Running Time - 6:32)
IFlash provides the functionality to morph one shape into another shape using shape tweens.


  56 - Shape Hints (Running Time - 6:25)
Shape tweens don’t always morph like you’d expect them to, so in this video, Craig will show you how to use shape hints in order to get more desirable results.


  57 - Animating Masks (Running Time - 4:42)
In this video, Craig demonstrates an animated mask that expands to reveal a layer of text.


  58 - Animating Masked Objects (Running Time - 9:17)
Instead of animating the mask itself, in this video, Craig demonstrates an example where you would animate the object that’s being masked.


  59 - Multiple Tweens (Running Time - 4:00)
When working with tweens, you’ll quickly discover that if you try to put two tweens on the same layer, the results usually won’t be desirable. In this video, Craig will show you the proper way to deal with multiple tweens.


  60 - Copying Animations (Running Time - 7:45)
Flash CS3 now allows you to copy a tween and paste it onto another object. In this video, Craig will create a wavy text animation using this new feature of Flash.


Section 5 - Working with Symbols

 

  61 - Symbols (Running Time - 7:35)
In this video, Craig discusses the basics of movie clip symbols, graphic symbols, and button symbols.


  62 - Symbol Instances (Running Time - 4:01)
A symbol instance is an actual occurence of a symbol that is placed on the stage. In this video, Craig discusses the basic difference between symbols and instances of symbols.


  63 - Movie Clip Symbols (Running Time - 6:40)
In this video, Craig explains the basic functionality of movie clips and shows you how to create them.


  64 - Graphic Symbols (Running Time - 7:36)
Graphic symbols are very similar to movie clips, but they have some of their own quirks that make them stand out. In this video, Craig will explain the differences and demonstrate how graphic symbols work.


  65 - Button Symbols (Running Time - 5:47)
In this video, Craig shows how to create button symbols in Flash and explains the basics of the Up, Over, Down, and Hit states of a button.


  66 - Editing Symbols (Running Time - 4:52)
In this video, Craig demonstrates a couple different ways to edit symbols and explains the effect that editing has on all of that symbol’s instances.


  67 - Editing Symbol Instances (Running Time - 6:14)
There are certain edits that you can make to an instance of a symbol that won’t affect other instances that may be on the stage. These changes include size, opacity, brightness, etc.


  68 - Nested Symbols (Running Time - 9:36)
In this video, Craig demonstrates how to create a symbol within a symbol in order to create a more complex animation.


  69 - Filters (Running Time - 10:17)
Flash provides a number of filters, such as drop shadows, glows, and blurs, that can be applied to movie clips, buttons, and text fields.


  70 - Animating Filters (Running Time - 3:39)
In this video, Craig demonstrates how filters (and opacity) can be animated, resulting in a fade-in effect.


  71 - Blend Modes (Running Time - 4:41)
Blend Modes determine the ways that colors interact with each other when one object is placed over another object. In this video, Craig explains the basics of blend modes and demonstrates them using an image and a movie clip symbol.


Section 6 - Actionscript

 

  72 - Introduction to Actionscript (Running Time - 4:09)
ActionScript is the scripting language that allows you to create interactive content in Flash. In this video, Craig explains the basics of ActionScript and what it can be used for.


  73 - Stopping an Animation (Running Time - 9:02)
In this video, Craig walks you through your first ActionScript command by showing you how to stop an animation from playing.


  74 - Stopping a Movie Clip Animation (Running Time - 13:28)
Now that we know how to create a “stop” command, Craig demonstrates how we can point to a movie clip instance in order to tell it to stop playing.


  75 - The Trace Statement (Running Time - 3:50)
The “trace” statement in ActionScript allows Flash developers to send messages to an output window for testing purposes. In this video, Craig demonstrates the use of this statement.


  76 - Variables (Running Time - 11:10)
A variable is a storage location that allows you to keep track of different types of data, including numbers, strings of text, and even movie clips. In this video, Craig explains the basics of variables, using several examples for illustrative purposes.


  77 - Functions (Running Time - 7:15)
A function is a block of reusable code that doesn’t execute until specifically told to do so.


  78 - Events and Listeners (Running Time - 12:47)
Events and listeners allow us to create code that listens for certain events to occur—such as a button click or a key press—and then causes something to happen in response.


Section 7 - Basic Flash Web Design

 

  79 - Creating a Website Border (Running Time - 5:32)
In preparation for creating a Flash website, Craig demonstrates a common problem when creating thin borders around the edges of the Flash file.


  80 - Basic Website (Running Time - 11:34)
In this video, Craig demonstrates how to create a basic Flash website setup with different frames serving as separate pages in the site.


  81 - Frame Labels (Running Time - 5:44)
Frame labels allow you to refer to a frame by its label instead of its number. This allows you to shift your frames around without breaking the frame references.


  82 - Animated Transitions (Running Time - 14:29)
In this video, Craig shows you how to make animated transitions between the pages of your website.


  83 - Navigating to External URLS (Running Time - 8:48)
In this video, Craig demonstrates how to create a button that will take your users to another website when clicked.


Section 8 - Video and Sound

 

  84 - Importing Video (Running Time - 12:23)
When you import video into Flash, no matter what format it’s in, it is automatically converted to an FLV file. In this video, Craig walks you through the video importing process.


  85 - Button Sounds (Running Time - 5:15)
In this video, Craig demonstrates how to import a sound into Flash and set it up so that it plays every time a button is clicked.


  86 - Background Music (Running Time - 10:40)
In this video, Craig explains how to import a sound to be used as background music in your Flash file.


  87 - Publishing (Running Time - 5:00)
In this lesson, Craig explains the basics of publishing your Flash movie so that it’s viewable in a browser. He also enumerates all of the files that will need to be uploaded to the web server once you’re ready to go live.


  88 - Conclusion (Running Time - 1:50)



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